0.1.0
First public build
Everything the editor needs to make a map you can put on a server: full .map read and write, sixteen sculpt tools, conditional painting, IO wiring and RustEdit compatibility.
ReadWhat broke, what it turned out to be, and what shipped.
Everything the editor needs to make a map you can put on a server: full .map read and write, sixteen sculpt tools, conditional painting, IO wiring and RustEdit compatibility.
ReadA 4000 m map took 238 seconds to load. The culprit was not the parser I spent an evening optimising — it was a buffer doing exactly what buffers are for.
ReadOpen monuments.bundle to read the prefabs out and you find none. They are asset scenes, with meshes and textures scattered across other archives — every wrong step looks like it worked.
Read