A map editor for Rust
that does not fight you.
Sculpt terrain, place prefabs, wire IO and paint every layer the game reads. The map above is a real one, monuments included: the same heightmap, splat layers and prefab meshes the editor opens.
Sixteen sculpt tools and eight paint tools, each with its own parameters.
Sculpt
- Raise and lower
- Smooth
- Flatten
- Erode height
- Slope flatten
- Ridge erode
- Sharpen
- Terrace
- Pinch
- Twist
- Smudge
- Clone
- Stamp
- Bridge
- Hydraulic erosion
- Set height
Paint
- Paint brush
- Eraser
- Blend brush
- Replace brush
- Paint clone
- Conditional paint
- Multilayer topology
- Whole-layer operations
Brush library
Loads PNG brush shapes, so an existing set of brushes works unchanged. Non-square images are squared rather than cropped.
Conditional painting
Restrict a stroke by height range, slope range, or by which splat, biome and topology values it is allowed to touch. All conditions apply together.
Hydraulic erosion
Droplet simulation that erodes and deposits, then paints the sediment it moved into the splat layer so the result is visible as well as geometric.
Opens RustEdit maps. Writes the same file back.
Every layer survives a load and save byte for byte, checked against real maps on each build. Loot and vending profiles, IO wiring, NPC spawners and paths stay compatible with RustEdit, so the server-side extension reads them unchanged.
- Map sizes
- 1000 to 6000 m
- Heightmap
- up to 4097
- Splat channels
- 8
- Biomes
- 5
- Topology bits
- 31
- Dependencies
- none
Build a map.
Windows build, no installer, no account needed to open the editor. Not out yet.